Constructor
new SubmarineView(simulator)
Constructor for the SubmarineView class.
Initializes submarines scene models.
Sets up the initial submarine and debug tools.
Parameters:
Name | Type | Description |
---|---|---|
simulator |
Simulator | The simulator instance. |
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Methods
bakeRotationIntoGeometry(object)
Function to bake rotation into geometry.
Ensures the object's world matrix is up-to-date and applies the world matrix to the geometry.
Parameters:
Name | Type | Description |
---|---|---|
object |
THREE.Object3D | The object whose rotation to bake into its geometry. |
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getSceneFromResource(resourceName, submarineType) → {THREE.Scene}
Retrieves the submarine scene from the given resource and scales it according to the desired length.
Parameters:
Name | Type | Description |
---|---|---|
resourceName |
ResourceNames | The name of the resource to load. |
submarineType |
SubmarineType | The type of the submarine. |
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Returns:
- The scaled submarine scene.
- Type
- THREE.Scene
initOhioSubmarineMesh() → {THREE.Scene}
Initializes the Ohio submarine mesh by loading it from resources, applying necessary transformations,
and baking its rotation into the geometry.
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Returns:
- The transformed Ohio submarine scene.
- Type
- THREE.Scene
initSubmarines()
Initializes the submarine meshes for different submarine types and stores them in the items map.
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initTyhpponSubmarineMesh() → {THREE.Scene}
Initializes the Typhoon submarine mesh by loading it from resources.
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Returns:
- The Typhoon submarine scene.
- Type
- THREE.Scene
setSubmarineDataAndScene()
Sets the current submarine data and updates the scene with the corresponding submarine model.
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updateSubmarine()
Updates the submarine's position and orientation in the scene based on its current state.
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