Global

Members

Events :string

Enum defining various events used in the application. This enum provides a centralized place to define event names used throughout the application. Each event name is associated with a specific string value. Usage example: ```javascript import { Events } from './Events'; const eventName = Events.Resize; // Use the Resize event name ```
Type:
  • string
Source:

ResourceNames :string

Enum representing the names of various resources used in the application. This enum is used to provide a consistent and type-safe way to reference resources. Each enum value corresponds to a unique resource name string. Usage example: ```javascript import { ResourceNames } from './ResourceNames'; const textureName = ResourceNames.DirtColorTexture; // Use the DirtColorTexture resource name ```
Type:
  • string
Source:

ResourceTypes :string

Enum defining various resource types used in the application. This enum provides a centralized place to define resource types supported by the application. Each type is associated with a specific string value. Usage example: ```javascript import { ResourceTypes } from './ResourceTypes'; const textureType = ResourceTypes.Texture; // Use the Texture resource type ```
Type:
  • string
Source:

SubmarineType :string

Enum defining various submarine types used in the simulation. This enum provides a centralized place to define the submarine types supported by the application. Each type is associated with a specific string value. Usage example: ``` import { SubmarineType } from './SubmarineType'; const currentSubmarine = SubmarineType.Ohio; // Use the Ohio submarine type ```
Type:
  • string
Source: