Members
Events :string
Enum defining various events used in the application.
This enum provides a centralized place to define event names used throughout
the application. Each event name is associated with a specific string value.
Usage example:
```javascript
import { Events } from './Events';
const eventName = Events.Resize; // Use the Resize event name
```
Type:
- string
- Source:
ResourceNames :string
Enum representing the names of various resources used in the application.
This enum is used to provide a consistent and type-safe way to reference resources.
Each enum value corresponds to a unique resource name string.
Usage example:
```javascript
import { ResourceNames } from './ResourceNames';
const textureName = ResourceNames.DirtColorTexture; // Use the DirtColorTexture resource name
```
Type:
- string
ResourceTypes :string
Enum defining various resource types used in the application.
This enum provides a centralized place to define resource types supported
by the application. Each type is associated with a specific string value.
Usage example:
```javascript
import { ResourceTypes } from './ResourceTypes';
const textureType = ResourceTypes.Texture; // Use the Texture resource type
```
Type:
- string
SubmarineType :string
Enum defining various submarine types used in the simulation.
This enum provides a centralized place to define the submarine types supported
by the application. Each type is associated with a specific string value.
Usage example:
```
import { SubmarineType } from './SubmarineType';
const currentSubmarine = SubmarineType.Ohio; // Use the Ohio submarine type
```
Type:
- string
- Source: